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BF update: Dyson’s Deathtrap*

The last few Basic Fantasy sessions have bene brutal. A harpy killed the henchmage Brown Julius, along with the torchbearer and pack-bearer. Then the elf was killed by a hell hound — which also brought two other PC’s to death’s door. This week, a medusa surprised the party, stoning the half-ogre, his young ogre apprentice, the gnome MU who was the elf’s replacement, the cleric, and the fighter/bard. Only the dwarf and halfling, and the halfling’s and bard’s retainers, made it out.

This reminded me that there really aren’t any guidelines on the cost of getting spells cast, but Flesh to Stone (and its reverse) is damn high level. They do know of a few higher level NPC magic users (the masters of the late elf and Brown Julius, and also Brown’s older and more popular brother Orange Julius) so that is not totally out of the question, but the players seem content to roll up new characters.

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*I wouldn’t really call Dyson’s Delve a deathtrap BTW. It certainly poses some tough encounters but most of the deaths were due to failed saving throws. It’s been fascinating to see how challenging some of these have been, while other encounters that looked like potential TPKs to me were defeated handily. There is definitely a shift in the dangers posed by monsters around the 4 HD mark. Armor Class protected the front line against the lower level foes but area effects, saving throw attacks, and so on make a big difference.


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